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Where Great Minds Meet
The AnimationTrip Interview Series Brad Bird’s Super-Insights on The Incredibles!
When it was announced about four years ago that Bird's next film would be made at Pixar, I recall how everybody I knew in the animation industry was inspired about such prospects. So, to see this collaboration come to fruition is exciting and, with this interview, we at AnimationTrip are proud to participate in celebrating their achievement and success. – Chris Padilla, Editor
Brad Bird: That’s great. SC: First of all, also congrats on The Iron Giant Special Edition DVD that’s coming out. BB: Two weeks after The Incredibles opens SC: So are you finally at peace with the way they’re doing it? BB: Well, you know, the important thing is that I was able to make the movie I wanted to make, and people are catching up to it. We’ve had tremendous luck with people seeing it and tending to recommend it rather religiously to their friends. So that’s really nice. There are always more and more people who are seeing it and catching up with it. So it’s great. I think a lot of my favorite films were not hits initially too. You know, The Wizard of Oz, A Wonderful Life, and Pinocchio, which I think is probably the greatest animated film ever made. All of those films had to find their audience and I think that’s what’s happening [with The Iron Giant]. SC: For me, it’s Blade Runner. Didn’t do that well… BB: Yeah? And you talk to people now, and they’re convinced that it was a big hit, because it seems like it was because it was so influential. SC: Yeah, it’s my favorite film of all time. So, you started at Turner, Disney, Fox, WB, Pixar… I want to talk to you about Milt Kahl. What was the biggest lesson you learned from him?
BB: Yeah, well he gave me the work ethic of not being satisfied and not quitting. He was good just because he stayed with his scenes longer than anyone else. SC: What about Frank Thomas? Did you ever get to work with him? BB: I didn’t work with him as much as I showed him scenes and such. I did show him some, and I have known him since a very early age. I met him at age 11. Chris Padilla: What was that circumstance? BB: I was actually starting into animation and the composer, George Bruns, took me on a visit to the studio and introduced me to those guys. And he took me through and he said, “This is Brad, he’s getting into animation, and he’s gonna be an animator one day!” And they gave me this look, and I still remember it – it was pleasant, but it was a look of, “you’re gonna lose interest in two weeks, kid, and we’ll never see you again.” So it was very nice and kind of cordial, but I think that they assumed that a lot of people say that they’re interested in animation and they do it like stamp collecting – for three weeks - and then they get bored with it and move on. So I think those guys were pretty startled when three years later I showed up with a 15-minute film.
BB: I believe that mentoring is important, and that most civilized societies have some kind of mentoring. They push that more…handing down their skills to someone else. I think that it’s kind of rare, and I think that I was incredibly blessed to be able to know these guys. I worked with Eric Larson as well. He’s one of the other Nine Old Men. And I know Frank and Ollie. And that’s why I’ve tried to pay tribute to them by putting them in the films. I feel like anyone doing feature character animation is standing on their shoulders to a certain degree, because when they were doing it, they had no book. They didn’t have anyone else’s films to look at, animated anyway. And they were kind of inventing the language. I feel that the bar remains set where they left it. SC: Now, you call yourself a free-range animator, or “the first virus” to be led into Pixar’s controlled environment. Can you talk about how Catmull and Jobs and Lasseter brought you in to stir things up and the inevitable tension and head butting that happened, you know, some of the growing pains. BB: There was a little bit of tension in the beginning because Steve [Jobs] and John [Lasseter] and Ed [Catmull] said, “You should bring up some guys that you feel comfortable with. You can bring up the key ones.” So I picked a lot of guys that I had a great time with on The Iron Giant and brought them up. I think that the Pixar animation team, particularly, a lot of them entered Pixar straight out of school, and Pixar was their first job. I think that they felt they were in this little weird offshoot place that no one would pay attention to, and that they were lucky to have worked on films that had worked out, but I think they had some insecurity about not being experienced in 2D animation. A lot of them came right out of school and didn’t have a lot of mentoring. They were figuring out this CG thing as they went along. So they felt insecure, which I felt was kind of laughable, because did they truly not know how good they are? And I think that they didn’t. “Well Brad’s gonna bring his guys up here and they’re gonna shove us aside…” It was one of those things where the monster is scary when you don’t see it. It’s scary when it’s in the dark or under the water. The alien is scariest before you see what the alien looks like. I was an unknown, and they’d heard that I had a forceful personality or something and I was just gonna shove them aside. I laid low for a while, but once I started talking with them about working on stuff, they realized very quickly that I had a great deal of respect for their team, which is phenomenal and some of the best acting being done in animation, any animation, 2D, 3D, whatever, came from up there. So we got along together like two peas in a pod.
BB: Total freedom. They didn’t abdicate responsibility – they were watching what I did – but they were very good at encouraging me to try things in a new way. We really had a tall order with the film. If you were to list the ten most difficult things to do in CG, we did all of them and did a lot of all of them! So there were a lot of people that were concerned that this was an unmakeable movie. But then there were people where this was exactly the throw-down challenge that they were looking for. SC: I think they’re waiting to break away from the Pixar formula that Lasseter set. BB: I would maybe not call it a formula. I would say that John has a very specific style of directing movies, and I feel to a certain extent, his protégés learned that kind of style and are part of that style. Pete and Andrew were part of John’s films too. Andrew is writer and Pete is co-story writer and one of the lead animators. So I’m coming from the outside, but I feel that this film feels like a Pixar film. SC: It does. BB: It also has some Iron Giant-y flavor, but hopefully feels different. I think the enlightening thing is that a company that successful would be looking to throw itself off balance and grow and try different things. That tells me these guys are in it for the long run. SC: Kudos to Jobs and Catmull and Lasseter for seeing that. BB: Very rare leadership. SC: Exactly. So, you’re known as someone who knows exactly what he wants in filmmaking. So how much did this story stray in terms of serendipity or happy accidents and became something better? BB: Oh, we had our share. I think the biggest change was the villain. Syndrome was not in my original pitch. It was a different villain. And much of the story architecture was the same, but I had a different villain. We explored the idea of having a different type of opening where you introduced Bob and Helen as when they had just gone underground as normal people. Violet is a baby, and they’re first trying to ingratiate themselves in the neighborhood. Syndrome shows up at their house – but he died in the opening sequence. Everyone liked him more than the villain I had, so I created a backstory for him and went from there. That was the biggest change. There were little changes, but they were the kind of changes that you make when you flesh an idea out. You find briefer ways to say things. Sometimes you move scenes in relation to each other. Sometimes you add scenes because you need something to show this aspect of a character. So that kind of stuff is in there, but there were no huge changes. The movie that I made was pretty much the movie that I pitched. SC: Now, how do you find the elusive “heart and soul” of a movie? Pixar seems to be able to do it more than anybody else. Is there a way you can explain it for filmmakers out there? Is it like Milt Kahl said – just keep trying and trying and trying until it feels right?
SC: It’s almost like Pulp Fiction, with Samuel L. Jackson and John Travolta sitting in the car.
SC: Absolutely. Now, when you pitched The Iron Giant, you said that it was “a gun with a soul.” Now, when you were pitching The Incredibles, what was that tagline, the heart and soul?
BB: It was kind of the log-line of what if superheroes had to go through a witness relocation program and kind of hide their abilities. You have a husband and wife who had used their abilities and to sublimate them, and then you have kids who were never encouraged to use them. So, what would it be like for those kids to finally unleash them? And then you have the story of a guy who’s living in the past, and a mom that’s so living in the present that she’s cut off a certain part of herself that is still alive. It should come through that Helen gets a little bit reawakened as well. But she thinks that she’s not missing anything, but it turns out that she is a little bit. [END OF SPOILER] CP: The thread I like from Family Dog to the Simpsons to The Iron Giant to The Incredibles, is that you show family in a realistic setting. So, I think you’re actually spearheading a different movement by bringing realism to the animated cinema experience. BB: I think there’s this temptation to present a normal family, but I don’t know anyone who comes from a normal family. I don’t know what that is. I’m not saying that every family is hiding twisted secrets. I’m just saying that every family is really customized. CP: Not homogenous.
SC: How much does your family’s own quirks and personalities make it into each of the characters? BB: Well, they get in there, but they get in there without me really being aware of it. I don’t think, “Well, now I’ve got to write something that my oldest son did.” Or, “Now I gotta write something my sister did.” It’s more like I’ve been close to or in the position of almost every character in that movie. I’ve been the annoying little brother and I’ve been the fawned-over little baby in the family. I had a ringside seat for female adolescence and all the drama that comes out of that. I’ve been the clueless dad and I’m married to a very patient, strong woman. I feel like it just seeps in there when you’re writing the scenes. SC: Last question, Brad. Lasseter’s famous quote is that, “Not a day goes by at Pixar where we don’t utilize something we’ve learned from Miyazaki.” Now, in making this film, did your crew feel that way, and did you feel the same way about Miyazaki or did you have someone else that you would think about the way Lasseter did?
SC: Great! Thank you, Brad, for talking to us. We appreciate it. CP: Yeah, thank you and good luck! BB: Thank you! Transcription: Brian CrawfordSpecial thanks goes to Rita Street For more information on Sam Chen and his film, Eternal Gaze, click HERE. To read Sam's interview with fellow SIGGRAPH award winner, Chris Landreth, about Ryan, click HERE. For more information on The Incredibles, click HERE. To read Sam's interview with animation director Eric Goldberg, click HERE
The Incredibles images © 2004 Disney Enterprises, Inc./Pixar Animation Studios. All rights reserved.
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